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We get to choose 8 timbres as the basis of our sound which gives us up to 128 waveforms. It’s the Paths and Orbits that takes the focus instead of the low pass filter. In the original Animoog the filter was there right next to the Orb display whereas now we find it hidden away on the FX page. With Animoog Z I get the feeling that Moog has placed the emphasis on the wavetable side of the synthesis and the modulation of those rather than the more traditional synthesizer elements. There’s also a sense that the effects are being leaned on quite heavily to keep the sounds lush and deep. There are plucks, arpeggios, basses and leads aplenty.
#ARTURIA MINIMOOG V MANUAL FULL#
Others are much brassier, glassier, stabbier and full of attack. Some of them have the subtlest changes in waveform, the softest movements through wavetables. We’ve got 16 voices to play with and so there are some lovely pads and keys in here that make the most of them. There are some classy synth sounds in here. The presets that I have in the beta version are a complete joy. The finished version will come with a whole bunch of presets from some fabulous sound designers and there will be more you can buy from the store. And as I play I can reach out with a finger and move the entire spatial system around within the Wave Cube finding new waveforms and combinations as well as modulating other parameters that have been tied to the grid. It’s beautiful to watch these Comets find their way, moving through space and sound, it’s just lovely and we haven’t really worried about the sound yet.
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The Z axis also has a Multiplier so it can travel at a different but related rate to the other two.Ĭreating shapes and mapping out ideas is totally absorbing. You can specify a positive or negative amount of X, Y or Z which can send the Comets spiralling off into new journeys. With the Orbit editor you can push the Comets off the pathway into an undulating orbit. Using two fingers you can rotate around the box so that you can place nodes and pathways in all dimensions. Select the Front View and you’re looking into the 3D box. If you view the Wave Cube from the top it looks very much like the original Animoog with the XY grid and waveform display. You can specify a speed, direction or loop style and the Comets will dutifully follow the path for as long as a note is held. You can add nodes to the Wave Cube with your fingers and pathways appear between them. On the right of the display are the Path and Orbit controls. Moog calls these Comets and they follow paths and orbits in the 3D space. As you play a colourful dot appears in the Orb Wave Cube display and starts rocketing about the place. To take advantage of all this waveform morphing you need to get your sound moving. It’s like the waveforms in the next row are bleeding into the sound which makes for interesting waveshapes and also makes the ordering of your timbres very important.
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At any point in the Wave Cube the synth is blending and crossfading between two timbres and two waves. However, we still haven’t quite nailed it down because there’s some other cleverness going on with how the timbres and waveforms relate to one another. Instead Moog uses the Z-axis to morph through the same grid of waves but in a different direction resulting in more movement and modulation. Moog could have filled the 3D space with waveforms which probably would have made it too complex and unwieldy. The Z plane gives us another point of view and adds more opportunities for waveshaping. It’s that movement, that morphing of waves that gives Animoog its engagingly animated sound. As you create nodes and pathways in that space the sound moves on the grid and morphs between the different timbres and different waves within them. So, potentially wherever you start your sound generation on the grid or in Moog talk, “place the point of Origin”, you’ll be creating a sound with a different waveform. Each of the 8 rows on the Y-axis is a timbre (essentially a wavetable) and each timbre can hold up to 16 waves along the X-axis. The box is called the Wave Cube.ĪSE works by using an 8 x 16 grid of waveforms. With Animoog Z Moog are pushing out the Z plane to give us a 3 dimension box in which find new and exciting pathways. In the original Animoog the ASE idea was that in the 2 dimensions of the XY pad you could have different sounds being generated depending on your path and movement through that pad. Ansiotropic is all about something having different qualities depending on the direction you view it from.